About
VAL makes immersive work — in a room or in a browser — where you aren't the audience but one of the materials the piece is made from.
Show reel2016—2025
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Profile
VAL is the practice of Hosein Alemi. I came to this work through theatre and performance art, where what held my attention was never the stage but the audience — how a body behaves in a room it can act on. Video mapping and interactive tools were the way in. Between 2019 and 2022 I designed and staged more than twenty multimedia events inside an 1800-year-old caravanserai in Iran's central desert. Today I build generative and interactive pieces — for galleries, stages and the browser — where the visitor is part of the work. AI is one of the instruments in that process, especially in the WebGL and shader development.
Remote by default — I travel for installs and performances.
On balance
I work with balance. Every element in a piece carries its own weight of meaning, and the experience is what they hold between them. In interactive work, the visitor is one of those elements — not a viewer of the result, but a condition of it.
VAL is short for value. The practice is about bringing it into sight.
Tools
TouchDesigner · GLSL · WebGL & Web Audio · MediaPipe · Kinect & Lidar · Ableton Live · MIDI hardware · Blender · Unreal Engine
What I do
Interactive installations for spaces and exhibitions · Visuals and real-time systems for musicians and live shows · Browser-based interactive pieces.
Selected work
- Painting by the Wall — interactive A/V installation · Ostblock-5, St. Gallen & BA’B Art Platform, Qeshm · 2025
- Polex — interactive A/V installation · Optic Exhibition, Shiraz · 2025
- Kamakan — audio-visual performance · Qeshm · 2025
- Music Battle — real-time audio-reactive system · Neoki · 2024
- Deyr-e Gachin Caravanserai — 20+ immersive events · Iran · 2019—2022
Colophon
This site is built by hand: no framework, no build step. Each piece in Studio is a single HTML file with its own shader and its own sound synthesis, written from scratch.